2008年5月26日 星期一

活潑建築之旅第十一站_中華大學


這是我演講多次後,第一次遇到這麼烏龍的演講承辦人。

演講排在三點至五點,礙於從台北往中華大學的車次少,所以我最貼近的車班也只能選擇12點多到達的車次。利用提早到的時間,我閒逛了一下校園與金石堂書店(還是何嘉仁?反正是建築系館樓下的那家書店)。

隨著時間漸漸逼近三點,我想總該先到場地試試投影機、音響、電腦等設備。打手機給負責窗口的同學,她說她目前正在打工,"三點"才下班,會"盡快"趕過來。我問她演講教室在哪間,她說她目前還不知道。我在走廊徘迴許久,早已超過三點,不時有好像要聽演講的同學在打探教室在哪間(或是問其他上課的地點,可能是我幻聽)。最後,這位同學終於到了,約莫是三點二十分。她領我到演講教室,教室內空無一人。我其實對於這種接待演講的方式,心裡已經有不舒服的嘀咕。她留我一人測試電腦,這時進來一位年紀稍大的小姐,應該是校內的工作人員吧,她說今天有演講喔,帶著驚奇的口吻。教室只有我們兩人,一陣尷尬沉重的冷氣壓逐漸籠罩在教室的氛圍。我略有微詞的抱怨演講安排的混亂,好像無政府狀態,她回應完全不知道有安排演講這一回事。

就在一切憤怒的情緒逐漸逼近臨界點的這時刻,這位負責的同學又走進了教室,還是蠻客氣的跟我說抱歉,表明因為同學都還在上設計課,所以要我再等一下,同學才會到。當下我心裡的決定就是拒絕再跟這位負責的同學和稀泥下去。我直接跟她要我今天的演講費就想走人,更妙的是她一臉茫然不知我所謂何物(可能心理說:什麼!需要給演講費嗎?!),我只能徹底被擊敗,摸摸鼻子走人。更好笑的是,我轉身走人時,這位同學可能被我的反應驚嚇,還哽咽的尾隨我,跟我道歉,問我還要不要再"正式"安排一次演講。說真的,我真的被同學安排事情的組織能力與應變能力嚇到。這麼簡單的事,會安排成這樣?這麼不食人間煙火嗎?

我不清楚她事後能否重新審視事情的來龍去脈,從頭至尾的眾多關鍵點為何,事情怎會演變成這樣。還是只是覺得這個老師的脾氣怎麼這麼大。祝福她能從中獲取經驗,以後事情能處理的正常些。我必須說這是我遇過最烏龍的演講!

2008年4月10日 星期四

活潑建築之旅第十站_華梵大學

4/8星期二晚上開始了這學期接續的活潑建築之旅,目的地來到華梵大學。
華梵大學位處石碇鄉,從深坑交流道下來經北宜連絡道路,穿越北宜高速公路(國道5號)下方後,右轉上山約略再行駛30分鐘車程,才能到達華梵大學。一路上行駛在山區,車身隱沒在一整片青綠色之中,的確是一種享受,這或許是位處在偏僻校區所能獲得的正面效應的其中之一吧!

到達時,會長、副會長正在佈置場地,我也趁此時間先簡單解決我的晚餐,順便逛逛校區。校區處在山坡上,我來到的之安館4F建築系,因山坡的關係有另一個接地的獨立大門出入口,簡言之即是出入口層是另類GF,4F以上都屬於建築相關系所直到頂層,3F是工業設計系,以下應該是另外的設計相關學系,基本上是以樓層垂直分割來界定系所範圍。之安館與鄰棟建築物銜接,透過銜接又到達另一個垂直分割,我從工設系銜接走過去,如果沒記錯的話好像是中文系。其實當我在其中迷走時,從摸索到拼湊出各式地圖時,過程是充滿驚喜的。山坡地斜坡一直都是建築空間設計藉機發揮的好題材,玩弄高度的遊戲,但在此我看到了契機,又感受到該棟建築設計讓她溜走。

東海學生宿舍落在斜坡上,設計應用高度的落差,以若干空橋、步道、小空間連結彼此,創作出空間感活潑的性質。許多大學雖座落在斜坡上,但是規劃以獨立而單棟的建築物為觀念,因山坡腹地有限而僅在高度上延伸彌補其空間需求量,各棟建築物各自垂直起落,彼此僅以地面做為聯繫,而沒有其他的溝通,空間上比較單調。雖說之安館相較於其他單棟建築物,銜接了鄰棟建築物,比較可惜的是,有銜接的動作,卻沒有銜接的觀念與銜接之後能創造的空間可能性。

這讓我想到有關垂直都市的研究,想到了第五元素,當布魯斯威力與蜜拉墜落在都市的高度中,所經歷的種種差異性,想到了銀翼殺手對於未來都市的想像,想起了Koolhaas的論文「瘋癲紐約」提及的紐約高層建築,以及他因此所設計的巴黎Le Parc de la Villette的競圖案。

演講完,照例有問答的時間。雖說有十人出頭的聽眾,但其中有七八位是大一生,且聽說演講到場被點到名的同學有加分之類的嘉許,所以一時之間擠不出什麼問題。不過最後還是由會長、助教以及一位研究生提出了若干問題。分別是對大一的建議(會長),助教問了一個數位建築設計過程中的問題,礙於時間拖太久,我實在喚不回來記憶,真的抱歉。研究生提及未何這樣的建築在台灣比較少見?

關於大一的同學,我很真誠的說了一番話,關於對於建築系一個全新的環境所可能遭受的挫折與]煎熬,以及應該保有的熱情與興趣,健康的工作習慣(如不要熬夜)等等。說者真誠告白,我並不想用崇高的夢想以及教條恫赫這些菜鳥,刻意去製造一些傳奇與傳統,但我真的懷疑他們是否聽的明白我的苦心。致於台灣為何比較少這類建築?這是個複雜的問題,不容易解釋的清楚。首先全世界關於這樣的建築類型,在所有的建築物數量裡,都算是少數。畢竟形體多變的形狀,以目前的施工技術而言,都算是昂貴、成本偏高的,不能算是以經濟效益為主流的市場產物,經濟成本自然約束了它的擴散,也說明為何都很少的情況下,國外當然在數量上比台灣多。另外就是技術上的問題,不管從設計過程到實際的施工方法,台灣一直都是處於下游。另外就是政府對建築的文化政策是虛弱的,尚不知建築對於都市、文化甚至非常實際的金錢市場有相關聯的機制,不知如何利用建築、都市的魅力造就更大競爭力。撇除有機形體的案例,台灣的建築物連量體的變化上,都處於相對保守的狀況,集合住宅都在柱深那幾十公分內做假的造型量體。我想這其中必定糾纏著許許多多扼殺奇怪空間的枷鎖,讓我們無法呼吸。

會後,助教非常的客氣向我購書一本,而且他是要轉贈給系上圖書館。我上車前,他告訴我,系上的方向跟我演講的內容是截然不同的,也因如此,他更珍惜這次的見面,留住不一樣的想法。他的話,他的眼神、語氣,讓我打從心底知道這是一次真誠的互動。

2008年4月5日 星期六

數位工作營之我見

星期四去了一趟東海,首次了解這次工作營的內容。
工作營的目標是想在水湳機場的基地上規畫博覽會,一方面藉博覽會的舉辦,展現台灣或blabla的精神;另一層級上,在博覽會之後, 這些將不似其它博覽會般被拆除,卻轉化為都市成長的一部份,成為適當的新功能,鑲嵌在都市裡。

題目大致上是有趣的。不過工作的執行上,似乎運作細節上還有些不順暢,需要調整。

學生的心態與工作營的性質還沒調整好,絕大部分的工作營都屬於快速設計,最終都需交出「像樣的成果」。如何快速抓住重點,給出意見是重要的。心態的調適是重要的。

同學的設計想法跟我的設計理念的落差。雖說雙馬都認為說各位是我的學生,其實各位從開學至今只單獨跟我上二次課,大家也都還沒混熟,我也還沒傳遞太多的訊息或"理念"給各位。所以當下各位的設計概念有點讓人窘,我怕人家誤認是我教出來的。不過算了,何必太熱真,與各位有緣相聚比較實際,我願意概括承受各位的過去。至於另一組的同學,有些案子外貌看起來不錯,有在某些雜誌似曾相識的感受,但畢竟是快速設計,我無意苛求,但是講解的邏輯跟如果是仿效的對象(也或許是原創,無關模仿)相差很多,想法上還是用比較傳統的方式在論說,是比較可惜的事。

另外叫人驚艷的是一位逢甲的女同學,電腦模型的技術相當不錯,徹底擊潰東海的學生。好像去年的遠東數位獎也有一位逢甲的學生入圍前十。雖說這兩位對於建築有關"數位"或"前衛"的想法,似乎還未臻成熟,還有生澀的部份,但是做外形的能力絕對是高人一等,而這也是相當吃香的,特別是在這個只講包裝,要快速消費的時代。反觀東海,數位時代的想法掰不出來,手上功夫比輸人家,是很令人憂心的。我特別問柯老師難道逢甲電腦都這麼強,她說這個女孩比較特別,自學很多事情。好像可以暫時為東海鬆口氣,但事實就有二位對於數位工具相當熟稔的逢甲學生擺在眼前,我想東海的數位時代,還有一段長路要走。

2008年4月2日 星期三

【消息】東海數位建築設計營

Convoluted Flesh
A synthetic approach to analogue and digital architecture

The convoluted (i.e. overlapped, intertwined and blurred) nature of contemporary architectural design, as we understand it, goes beyond the functions of opulence and intricacy, of technique and simulation, of module and optimisation. It invokes something ranking above notions of beauty, style, and elegance - it evokes the sublime, the blissful and the mysterious even within the digital domain. The concept of Convoluted Flesh, which is central to our design investigations in the practice of marcosandmarjan and our diploma units at the Bartlett UCL (Unit 20) and Westminster University (DS10), entails an organic spatial and strategic vision that includes the significance of atmospherics and bodily experience, in conjunction with the designer’s technological and poetic awareness.

Simultaneously, our understanding of Flesh in architectural terms stands in opposition to the common, yet reductive metaphor of skin as a flat and thin membrane that denies the virtue of inhabitable thick walls. In a time when a lot of the mainstream digital discourse is essentially surface-bound - risking flattening and disembodying the architectural ‘skin’ ever more, at the same time, depriving it from its human and material content, the aim of Convoluted Flesh, on the contrary, is to stress the urgency of a Thick Embodied Flesh that encompasses new ornamental, sensual and corporeal qualities in architecture.

Our endeavour is then to establish a debate in which experimentation, technology and progress does neither exclude the intuitive and poetic freedom of designers as truly creative thinkers, nor the inherent relationship between the user and the depth of the architectural flesh. Hence, we consider a poetic, as well as ‘corpological’ approach that complement a typological and topological understanding of architecture. A lot of leading discussions in the digital realm are still very much the result of an initial period of discovery of disembodied virtual realities, data-scapes and cyber-realities that culminated in an almost quasi-religious myth of total liberation from physical limitations. Such processes, it seems, have focused more on generating architecture from outside via formulated methodologies towards structural, engineered tectonics. The notion of Convoluted Flesh, on the other hand, implies an approach that develops from inside out, involving experiential qualities, inhabitation and use. Rather than following the structural ‘truthful’ efficiency of the Gothic and its parametric revival, phenomena of Convoluted Flesh are intrinsically associated with a sense of formal, structural and spatial complexity, borrowing from a plethora of Baroque binary conditions, such as the dichotomy of rational and empirical thinking, along with the morphing of classical architectural semantics into playful theatrical tectonics and typologies. It involves the body in a variety of arguments that aim for the synthesis of techniques, technics and technologies, and the performance (understood both as task and as staging) of the architectural flesh.

Our previous professional and academic design research spirals away from the apparently unquestioned and rather predictable version of what we consider as the contemporary emergence of a new ‘digital modernism’: the unspecified whitewash (or often just ‘greywash’) of 3D surfaces, the universal Sachlichkeit [objectiveness] of parametric design techniques, and the mechanistic concept of the computer as a purely generative utensil. In turn, in this workshop we want to explore different notions of Convoluted Flesh as a way to challenge such approaches, envisioning experimental, and thus unpredictable conditions in design that are the result of the individual’s eccentric, yet informed understanding of architecture. By looking into advances within a wide range of manufacturing technologies and working methodologies, we aim for an open-minded and creative interpretation of such processes, simultaneously pursuing a synthetic model of design that convolutes the technological with the poetic, the visionary with the historic, as well as the ornamental and tectonic within the architectural flesh.

An example of this is our NURBSTER series, which combines models and 1:1 prototypes conceived as exhibition installations, and their implications on larger-scale constructs. They create an analogue/digital repertoire by utilising 2D/3D modelling software, in addition to CNC, CAD/CAM and RP technologies that allow the easy assemblage of a large amount of components. The size and scale of the majority of NURBSTERs locates them into the domain of interior and urban furniture design, which considers modularity and mass-production, structural stability and tectonic presence. The results are assemblages featuring a high level of formal complexity that nonetheless fit programmatic and ergonomic requisites. Different NURBSTERs have been exhibited in a variety of places, including the Bartlett in London and Fragner Gallery in Prague; Venice Biennale; Feng Chia University, Taiwan, TU Braunschweig and iCP Hamburg; ExperimentaDesign in Lisbon and MEIAC in Badajoz, Spain.

In the end, the concept of Convoluted Flesh will be used to re-addresses the relationships of façade (expression, reception, materiality) and interior (effect, action, space), of fixedness (stasis, corporeality of matter) and festiveness (movement, celebration of space), of below (matter, function) and above (manner, vision), of being (manifestation) and bogus (magic), of body and architecture. It sees a great potential in sublime, blissful and mysterious conditions as potentially opening up new aesthetic, spatial or material possibilities that are less limited than its technologically-driven and form-generating counterparts. Above all, it allows creating visions in which the depth of the architectural flesh is, more than anything, convoluted, poetic and synthetic.

related website:
http://home.so-net.net.tw/baroque2004/

2008年3月26日 星期三

Live Comedy Club in MingChuan



I invited Social, the host of Live Comedy Club Taipei, to give a speech to the students in the architectural department of MingChuan University. The idea of having Social as a guest speaker was decided in the end of last semester when Miss Wang, the speech organizer of the student council, asked for my advices to suggest some suitable options. The reason for having Social is simplily based on his personal characteristics and his attitude towards life.

Besides the paradigms directly related to the architecture are inevitably inclusive in the speech program, I think it is also necessary for students to open an opportunity to those subjects which are directly related to the way of life. Learning how to deal with its own life means how to handle its own design projects. It is a crucial test to see if one is mature or not. Moreover, the artistic accomplishments are also the consequences of the way one entails.

Social's speech is on several levels. He talked about his creation turnings as a main line from his college days till now chronologically which also relates to the social shifts happened in the last 20 years in Taiwan. The story itself reveals how the creator deals with the macro environment by adjusting the way he creates his works. It is a practical wisdom rooted in the earth.

The other part he emphasized on is his newly opened, though nine months old now, comedy club near師大, and also introduced the top 5 characteristics of the shows on running so far and other interesting parts. He showed several live recording vedios and, trust me, it is really entertaining !! Students were laughing!!

It is fun!
Cheers! Social!

【轉貼】紫斑蝶成河 每分鐘千隻狂舞



(上圖)紫斑蝶 大遷徙 ▲氣溫回暖,躲入深山避冬的紫斑蝶,這幾天開始大遷徙,1分鐘上千隻蝴蝶掠過天空,相當壯觀。 (中央社)

(下圖)紫斑蝶停在防護網上的美姿。(生態工法發展基金會提供﹞


中國時報 2008.03.26

紫斑蝶成河 每分鐘千隻狂舞

許素惠/雲林報導


眾所期待的紫斑蝶河終於在廿五日近午時分出現,每分鐘多達一千隻紫色仙子勇闖中二高林內段,景象壯觀,不少蝶迷搶拍珍貴鏡頭。高公局上午十點緊急封路,保護紫斑蝶通行,林內鄉公所全都錄,把紫斑蝶北遷實況上傳專屬網站。
 昨日上午九點半過後,林內清水溪觸口段陸續出現蝶蹤,開始每分鐘數十隻、百隻,三、四百隻……,愈來愈多,近十一點半達到顛峰,上千隻紫斑蝶快速飛過,形成壯觀的蝶河。紫色美景瞬間即逝,不少粉絲抓住美麗時刻,追著紫斑蝶跑,以相機、手機及攝影機等拍錄下珍貴畫面。
 蝶迷欣喜追賞 搶拍珍貴鏡頭
 同時,坪頂另處蝶道也有成百上千紫斑蝶越空,引起佔盡地利之便的成功國小師生瘋狂。紫斑蝶生態志工曾振楠老師帶領師生觀賞一年一度的生態大戲,孩子開心地又叫又跳,追逐蝴蝶。
 曾振楠指出,氣象報告昨日是陰天,大家原本對蝶河的出現不寄希望。不料,十點過後,陽光普照,氣溫上升,蝴蝶現蹤且逐漸增多。他觀察,今年北遷蝶數比去年多,預料只要天氣晴朗,未來數量必定能破昨天紀錄。
 林內鄉公所專程派員上山觀察,也拍攝下珍貴鏡頭,一下山立即上傳「林內幸福傳說」紫斑蝶專屬網站;即便只是點點飛影,也讓蝶迷網友看得相當興奮。
 高公局緊急封路 籲搭車觀蝶
 高公局接獲台灣紫斑蝶生態保育協會進駐現場監控人員徐志豪通報,上午十點緊急封路,保護紫斑蝶安全通過,直到下午兩點才恢復全線通車。
 林內鄉長邱世文強調,只要是紫斑蝶遷移路線,都能追蝶賞蝶。為了不驚擾這場生態盛事,他建議蝶迷盡量搭縱貫鐵路火車抵林內車站,公所備有五輛賞蝶專車全天候往返賞蝶,方便遊客,也保護紫斑蝶。



【轉貼中國時報 2008.03.26】

春分賞蝶佳 坪頂最佳觀賞點

許素惠/雲林報導


 紫斑蝶每年冬季會群體在高雄茂林與台東大武山谷棲息過冬,春分前後沿中央山脈西部山區與平原接壤地帶飛行,是最佳賞蝶季,經嘉、雲在中北部落腳。九月到十二月為南返期,不走淺山、平地,改循中央山脈飛行。
 紫斑蝶怕冷也怕熱,生命周期不一,根據生態學者研究,一年約有三世代,可是每世代不一定只有四個月生命,曾觀察到標記蝶隻活八個月。成功國小教師曾振楠是中二高林內段二五一到二五三公里間蝶道最早發現者。
 曾振楠觀察紫斑蝶已四年,發現南返蝶兒聚集在氣候較溫暖的高雄茂林及台東大武山谷中避寒;三、四月春天時,再成群結隊飛往中北部,進行一生最重要的傳宗接代任務。
 林務局紫斑蝶計畫主持人詹家龍,持續觀察台灣紫斑蝶長達八年,據他研究,每年九月到十二月,是紫斑蝶南返的季節,返南路線和北遷時不一樣,研判是在中央山脈,路線因尚未有人關注研究,所以確切路徑還不知道。
 林內鄉觸口、坪頂正好位於紫斑蝶北返的蝶道上,雲林以南的紫斑蝶遷徙路徑分散,斗六丘陵北端的坪頂村,蝴蝶會在此聚集後再一起橫渡濁水溪,到了八卦山台地再四散開來,所以坪頂是一個不可多得的觀蝶點。
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2008年3月24日 星期一

【轉貼】城市英雄/對抗毒蟲遊民 酒吧老闆自製機器戰警機器人Bum-bot


【轉貼自自由時報】〔編譯俞智敏/綜合報導〕


好萊塢電影裡的機器戰警打擊罪犯不遺餘力,現在美國喬治亞州亞特蘭大市也出現了一具專門驅離遊民和毒販的機器人Bum-bot ,而且成效相當不錯。
製造這具機器人的是亞特蘭大市區一間酒吧的老闆泰瑞爾,因為酒吧不遠處就有一間遊民收容所,每到夜晚總會有不少遊民在附近幼稚園的停車場逗留不去,遊民又引來毒販與娼妓到此做生意,即使警察會固定到此巡邏,但可疑人士始終趕不完。幼稚園工作人員每天早上都得清理被丟進遊樂場裡的大批針筒及保險套,實在不堪其擾。工程師出身、又身為幼稚園董事的泰瑞爾因而決定採取行動,自己打造一具機器戰警。
這具被泰瑞爾稱為Bum Bot2000 的機器人(見圖,取自網路)其實只是把一台煙燻烤肉車安裝在二手的電動代步車上,裡面再裝上紅外線攝影機、兩百萬燭光的探照燈、擴音器,以及能夠噴出冰水、射程長達六公尺的強力噴水裝置。透過遙控裝置,泰瑞爾可坐在酒吧裡利用無線電喇叭,告訴停車場裡的不速之客,「這是私有土地,你們最好趕快離開」,否則就等著被淋成落湯雞,或被攝影機錄下尊容。
泰瑞爾表示,自機器人半年前開始執勤後,只要他打開探照燈,再透過喇叭向遊民們喊話,驅趕任務九十九%都會成功。酒吧常客也說,當地治安的確有明顯改善,可疑人士多半都會被機器人嚇跑。
泰瑞爾原本打算給機器人配備電擊槍或漆彈槍,但是警方表示可能涉及攻擊罪,因此泰瑞爾改用水槍,他強調只會把水柱對準不速之客,催促他們離開。


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